Video games using Comic Sans

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Comic Sans by Vincent Connare, a widely derided casual manuscript typeface, has appeared in quite a few video games. Its 1994 release makes it too new to appear in games for Nintendo Entertainment System. But Lior Halphon, maintainer of the SameBoy emulator, has discovered it in a surprising number of Game Boy Color games, particularly European releases with multilingual text.[1]

  • Austin Powers - Oh, Behave!: Language menu
  • Austin Powers - Welcome to My Underground Lair!: Language menu
  • Babe and Friends: "Start Game" and "Options"
  • Barbie - Pet Rescue: Language menu and intro
  • Bibi Blocksberg: New game/Password
  • Bibi und Tina: Start/Password; password screen (8x8 mono caps)
  • Centipede: Language menu
  • Diva Starz - Mall Mania: Title
  • Grand Theft Auto 2: Language menu
  • Hollywood Pinball: Language menu
  • LEGO Alpha Team: Throughout (8x8 mixed case)
  • Little Mermaid II, The - Pinball Frenzy: Language menu
  • Snoopy Tennis: Language menu
  • SnowCross: Language menu; skill buying
  • Spacestation Silicon Valley: Language menu
  • Super Breakout: Language menu
  • Toy Story Racer: Menus

I found Kristen in one:

  • Flintstones, The - Burgertime in Bedrock: Language menu and "Area" in status bar

And an interesting 8x16 cursive in another:

  • Snow White and the Seven Dwarfs: Language menu

More research is needed to determine how the font is stored in each game.

  • Baked: Entire word is rendered and displayed as a single graphic.
  • Proportional font: Individual glyphs are stored and composited at runtime into a canvas in video memory.
  • Fixed-width font: Each glyph is rendered in an 8x8 or 8x16 pixel box, and the text is written into the tilemap.


  1. Lior Halphon. "SameBoy 0.12 automation results". Accessed 2019-07-13.