Talk:MP3 mapper

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Why doesn't Thwaite have a menu that allows music to be disabled? Eighty5cacao 16:52, 13 May 2011 (MST)

Laziness. I just haven't coded an option screen yet. --Tepples 17:25, 13 May 2011 (MST)
Ok. I was originally going to nitpick about whether it makes sense to describe the patch as "verified working," though I decided there was no polite way to phrase that. Eighty5cacao 00:14, 14 May 2011 (MST)
It was verified in my source tree (by RTSing out that subroutine), and I've verified a Game Genie code for Thwaite 0.03 on NovaYoshi's PowerPak. As for politeness, I might take that as a feature request to add a keypress code to disable music in Thwaite 0.04, much as LJ65 has a documented keypress code to disable the shadow. --Tepples 11:26, 3 June 2012 (MST)

Super Mario Bros. (JU) (PRG 1)[edit]

This ROM name appears to be based on an outdated version of GoodNES.

GoodNES 3.10 currently has (W) [!], (E) (REVA) [!], and (E) (REVB) [!p], though I can only seem to find one PAL-exclusive revision in BootGod's database.

Some 2.x or 3.0 version of GoodNES had (JU) [!], which probably corresponds to the current (W) [!].

The same version that had (JU) (PRG 1) also had (JU) (PRG 0) [!]. The latter probably corresponds to the (JU) [!] and/or (W) [!] mentioned above. The (JU) (PRG 1) dump might be bad or hacked, though I have no convenient legal way of verifying how the names correspond between different GoodNES versions.

This probably isn't so relevant to the issue of finding a Game Genie code, since it is unlikely that any program code was shifted around. Eighty5cacao 14:32, 14 May 2011 (MST) (last edit 11:03, 15 May 2011 (MST))

You'd be surprised as to how much shifting can happen between revisions. If something is added or removed at the beginning of the program, and it's reassembled, everything could move. (See also comments about Thwaite above.) But this pair of codes appears to work on SMB1 (PRG 0) as well. --Tepples 19:03, 15 May 2011 (MST)
Ok. I failed to make clear that I was aware of that. Also, in my last statement I wasn't referring to NTSC vs. PAL revisions, but only the alleged (PRG 1) vs. the known-good NTSC version. AFAIK, a typical bad dump would shift data around by some power-of-two interval (if the glitch were in an address line), while a code revision would not necessarily be as such.
BootGod's database lists only one NTSC PRG revision of Super Mario Bros. This was also used for some PAL releases (hence (W) [!]), and there was also a PAL-exclusive revision. I still can't account for all the names in any particular GoodNES. Eighty5cacao 21:07, 15 May 2011 (MST) (last edit 16:10, 4 June 2012 (MST))


Is it worth putting in an external link to MSU1, which is roughly the SNES equivalent of this project? (That page only describes the ABI and doesn't list patches, which are presumably discussed in the forums somewhere.) Eighty5cacao 14:37, 14 May 2011 (MST)

Sorry, forgot to mention that a hardware implementation exists as part of sd2snes, though no public release has been made of that; this is currently mentioned on byuu's front page, though I'm not sure whether you looked there. Does this matter for the article? Eighty5cacao 14:49, 15 May 2011 (MST) (last edit 16:56, 3 June 2012 (MST))