Difference between revisions of "Projects"

From Pin Eight
Jump to: navigation, search
(On temporary hiatus: Split because #FUCKONAMI)
(On temporary hiatus: Today I learned of another essential patent for DDR/PIU)
Line 19: Line 19:
* [[Wrecking Ball Boy]]
* [[Wrecking Ball Boy]]
* [[President]]
* [[President]]
* [[DanceKAD]] (until mid-2019)
* [[DanceKAD]] (until mid-2021, when the last essential patent<ref>Kensuke Yoshitomi. "[https://patents.google.com/patent/US6638160B2/en US Patent 6638160B2: Game system allowing calibration of timing evaluation of a player operation and storage medium to be used for the same]". Accessed 2020-12-03.</ref><ref>[https://twitter.com/kyleaward/status/1250133152003010560 Tweet by Kyle Ward. 2020-04-14. Accessed 2020-12-03.</ref> expires)
== On indefinite hiatus ==
== On indefinite hiatus ==

Revision as of 22:52, 3 December 2020

This is a list of Damian Yerrick's video-game development projects.

Not all projects are listed here, as disclosing some might make me less likely to complete them.[1]


Some projects reach a state of feature completeness and stability.

  • Axe (DS)
  • Concentration Room (NES)
  • Thwaite (NES) has become feature-complete as of 0.03 apart from cut scenes
  • Haunted: Halloween '85 (NES)
  • 240p test suite (NES)

Being developed

On temporary hiatus

On indefinite hiatus

Some projects fall by the wayside for lack of time, others for other reasons.

  • freepuzzlearena (PC) because of code duplication before I ended up realizing the generic block puzzle game loop
  • Lockjaw (PC, GBA, DS) ran out of steam in 2008 due to difficulty in keeping up with changes to libnds while keeping up with a day job and physical activity, along with obtaining a PowerPak and bringing an NES project near completion.
  • LJ65 (NES) was put on hiatus in mid-2009 due to legal threats against uploaders of videos criticizing the actions of a video game franchise owner and later withdrawn due to a successful lawsuit against a publisher of a similar product. I ended up wanting to have nothing to do with this project and its ties to someone who claims that free software licensing "destroys the market".
  • FK Convey (PC) for a couple reasons: 1. frustration in getting Allegro 4.2.3 to have sound on Linux and to compile at all under Mac OS X Snow Leopard, and 2. the June 2009 split of the TetrisConcept community between TC.net (for Arika products) and Hard Drop (for everything else)
  • Concentration Room Deluxe (NES) until someone on NESdev announces the ability to manufacture battery-backed NES carts or completes a log-structured file system to allow use of self-flashable cartridges
  • Cookie Clicker (NES) because of wrist pain associated with testing the source material