Opcodes used in the scripting system of a video game made by the maker of Cave Story.
It has only flags, and jump if flag set, sort of resembling action instructions in WarioWare DIY.
| Syntax | Probably stands for | Effect | 
| <ge | Game End | Plays the animation of the player shooting up into the sky, even if they are not on the ship | 
| <dl | Data Load | Loads the player's progress | 
| <ds | Data Save | Saves the player's progress | 
| <ynXXXX | Yes or No | Pops up the 'yes or no' buttons and if the user chooses yes, jump to event XXXX | 
| <e+ | Energy (Give) | Restores all the player's health | 
| <waXXXX | Wait | Wait XXXX ticks | 
| <i+XXXX | Item (Give) | Gives item XXXX to the player (0011 turns on the ship) | 
| <i-XXXX | Item (Take) | Takes item XXXX from the player | 
| <f+XXXX | Flag (Give) | Turns flag XXXX on | 
| <f-XXXX | Flag (Take) | Turns flag XXXX off | 
| <seXXXX | Sound Effect | Plays sound effect XXXX | 
| <end | End | Ends the current event | 
| <ejXXXX-YYYY | Entity jump? | Not figured out yet | 
| <ijXXXX-YYYY | Item jump | If the user has item XXXX, jump to event YYYY | 
| <fjXXXX-YYYY | Flag jump | If flag XXXX is on, jump to event YYYY | 
| <ec | Entity ??? | Called when people get on the ship... | 
| <ex | Exit | Exits the whole game | 
| <pcXXXX-YYYY-ZZZZ | ??? Change | Seems to change the block at XXXX,YYYY to ZZZZ | 
| <ek | Earthquake | Makes the earthquake effect | 
| <le | ??? Earthquake | Makes the effect for when you're gathering the last few people | 
| <ma | Mask vision | Makes it so the player can't see. Usually goes with <fo | 
| <nm | No Mask | Makes it so the player can see. Usually follows <fi | 
| <ps | PMD file (Stop) | Stops the current music | 
| <pp | PMD file (Play) | Plays the current music | 
| <pf | PMD file (Fade) | Fades the music out | 
| <ph | PMD file (Half) | Plays at half volume | 
| <pdXXXX | PMD file (Different) | Sets the music to XXXX | 
| <fi | Fade in | Fade the screen in | 
| <fo | Fade out | Fade the screen out | 
| <cmXXXX-YYYY-ZZZZ | ??? Move | Moves the entity somewhere else | 
| <* | Well... * is a star... | Display the ending illustration | 
| <boXXXX | Boss | Starts a boss battle | 
| <reXXXX | Remove? | Can cancel <ge, but removes all your items | 
| Number | Item | 
| 0001 | Spike Hat | 
| 0002 | Suka bread | 
| 0003 | Herbal serum | 
| 0004 | Ironhead's code | 
| 0005 | Pearl | 
| 0006 | Shrimp cocktail | 
| 0007 | Crab soup | 
| 0008 | Capacitor. Adding this lets you break spongy rock even if you don't have the spike hat | 
| 0009 | Globefish platter | 
| 0010 | Ben | 
| 0011 | Ship. Automatically displayed |