In DX Town, furniture refers to decorative and functional items intended to be put in a player's or NPC's house.
The furniture system is based on that of Animal Crossing.
The game and design documents use "furni", borrowed from Habbo Hotel lingo, as a makeshift singular referring to an item of furniture.
Furniture comes in the same sizes as in Animal Crossing, except that items take (realistically) far more room in the inventory.
| Item size | Cells in inventory | Cells in room | Cells outside | 
|---|---|---|---|
| Tiny | 1 | 1 | 1 | 
| Large fish | 1 | 2 | N/A | 
| Small | 3 | 1x1 | 1 | 
| Medium | 6 | 2x1 | 1 | 
| Large | 12 | 2x2 | 1 | 
A table is a furni on which a tiny furni or any of several other items can be placed.
Items that fit on a table or into closet space include paper, fruit, flowers, tools, clothing, and several other items smaller than a proverbial breadbox.
A chair is a small or medium furni that a player can sit on. A bed is a medium or large furni that a player can lie down on. Some chairs and beds have special sounds when the player enters or leaves. Tiny items may be placed on a chair or bed, but that earns a demerit.
Misplacement of things in a room earns sloppiness demerits, which play into DX's counterpart to the Happy Room Academy.
| Behind the scenes: Super toilets | 
|---|
| The "super toilet", a toilet with a bidet integrated into the seat that sprays water on the user's bottom, exists.[1] The Toto Washlet or another brand of super toilet is in 72% of Japanese households, but bidet seats haven't taken off in the United States because of a public distaste for discussion of excretory hygiene.[2] | 
Categories: DX Town rules