"Game Pak chooser" interface for a multicart or a future PowerPak menu
To implement this on an NES, you can lay out CHR RAM as follows and use a sprite 0 split to switch from scrolling cart UI graphics to non-scrolling text.
tile indices | what goes there |
---|---|
$040-$0FF | 8x16 pixel ASCII font |
$160-$17F | various UI graphics, such as outline of cart |
$180-$1FF | 16 Game Pak labels, 8 tiles each |
My parents are still alive!
This file isn't really unused. It's linked from this post on NESdev BBS.
Categories: Files used on forums