Difference between revisions of "DX Town"

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(New page: '''DX Town''' is <del>an Animal Crossing clone</del> a prototype implementation of the first town in a <del>Zelda clone</del> <del>Mana clone</del> console-style action role-playing game, ...)
 
(goals)
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'''DX Town''' is <del>an Animal Crossing clone</del> a prototype implementation of the first town in a <del>Zelda clone</del> <del>Mana clone</del> console-style action role-playing game, used for <del>training an axe murderer</del> easing the player into the adventure.
 
'''DX Town''' is <del>an Animal Crossing clone</del> a prototype implementation of the first town in a <del>Zelda clone</del> <del>Mana clone</del> console-style action role-playing game, used for <del>training an axe murderer</del> easing the player into the adventure.
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== Goals ==
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DX is a life simulation game designed to
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# document the rules of Animal Crossing,
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# address some of its deficiencies,
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# provide a framework on which an RPG can build, and
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# be free software.
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It is to Animal Crossing as Lockjaw is to Tetris or GNU is to UNIX.
  
 
== External links ==
 
== External links ==

Revision as of 17:35, 8 September 2008

DX Town is an Animal Crossing clone a prototype implementation of the first town in a Zelda clone Mana clone console-style action role-playing game, used for training an axe murderer easing the player into the adventure.

Goals

DX is a life simulation game designed to

  1. document the rules of Animal Crossing,
  2. address some of its deficiencies,
  3. provide a framework on which an RPG can build, and
  4. be free software.

It is to Animal Crossing as Lockjaw is to Tetris or GNU is to UNIX.

External links