Difference between revisions of "Camp"

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(Mein Reich)
Line 13: Line 13:
 
Led by Master D, the FLP
 
Led by Master D, the FLP
 
set out to unite the
 
set out to unite the
country across class lines
+
Realm across class lines
 
under one condition:
 
under one condition:
  
Line 21: Line 21:
 
banned certain races deemed
 
banned certain races deemed
 
"subsapient" from doing
 
"subsapient" from doing
business in the country.
+
business in the Realm.
  
 
It slowly stripped away the
 
It slowly stripped away the
Line 40: Line 40:
 
where they could prove
 
where they could prove
 
that they could reason and
 
that they could reason and
concentrate on intellect.
+
concentrate to the Realm's
 +
standard of intelligence.
  
 
Campers could earn their
 
Campers could earn their

Revision as of 00:11, 10 December 2009

Screenshot
Hakenpfeil logo of the FLP

Concentration Camp is a homebrew NES game in development.

Story

____________________________

It started in 93.
After months of liberal
infighting, the Folkish
Labor Party took power.

Led by Master D, the FLP
set out to unite the
Realm across class lines
under one condition:

No Idiots.

Master D's administration
banned certain races deemed
"subsapient" from doing
business in the Realm.

It slowly stripped away the
rights of Nander, Polis,
and humans of Traveler or
Chosen lineage.

This earned the party the
nickname "Badds" inside and
outside the self-proclaimed
Third Realm from the Sun.

After protests, the FLP
agreed to a compromise:
take alleged subsapients
away to camps

where they could prove
that they could reason and
concentrate to the Realm's
standard of intelligence.

Campers could earn their
citizenship back by beating
the guards at a game called
"concentration".

Flip two cards, and if they
match, you keep them.  If
they don't, flip them back.
Good luck.
____________________________

Specs

Basic edition:

  • 16+8 KiB NROM
  • Plain-looking intro
  • 36 predefined emblems on cards
  • No save

Deluxe edition:

  • 128 KiB SNROM
  • Photos in intro
  • 160 predefined emblems on cards
  • Emblem editor with space for 80 emblems
  • Save eight players' campaigns