Animal Crossing Population Growing ___ ___ ____ ____ _ ___ ___ ____ ____ |__ \ / _ \ | _ \ / _ |(_) |__ \ / _ \ | _ \ / _ | __| || | \_)| | | || | | | __| || | \_)| | | || | | | / _ || | _ | | | || | | | / _ || | _ | | | || | | | ( (_) || |_/ )| |_| || |_| | _ ( (_) || |_/ )| |_| || |_| | \____| \___/ | __/ \__ |(_) \____| \___/ | __/ \__ | | | __| | | | __| | |_| |___/ |_| |___/ Axe Collecting Player's Guide A guide for people without a lot of time to waste by Pino@YoshiX ["p_hino In %joUSi"Eks] and Chester@Chadonn ["tSest@` In xa"don] ArchonBasic's wishing well guide is comprehensive, but it's long. We wrote this guide because we know that every minute you spend reading text is a minute you don't spend improving your town. Contents ["k_hAnt_hEnts] Briefing Evaluation Improvement DS Briefing ["br\ifIN] game title: Animal Crossing Population Growing disc code: DOL-GAFE-USA platform: Nintendo GameCube language: en-US publisher: Nintendo ESRB rating: Everyone A player's mission in any Animal Crossing town is to get all the golden items: statue, shovel, axe, rod, net. Our previous guide "Abundant Cash" covered the golden statue and the golden shovel. Now there are two kinds of golden axe. You get one from Sega in Wii Shop Channel for 800 Wii Points, and it does not affect your AC town at all. You get the other from Farley in your town by taking an hour to make it perfect and then keeping it perfect for two weeks. Evaluation [i%v{lju"eIS@n] Farley is a gnome who lives in the wishing well. He grades each town on a checklist, thought to be as follows: * All fertile acres have between 9 and 16 trees. * Fewer than 5 weeds in each acre. * No garbage from fishing, not even in the Dump. Sell it to Tom_Nook for 0 bells instead. * Proper tree density. One theory is that he computes a score for each acre and adds them all up, and a perfect town has 34 or more points: * 9-11 trees | 1 point * 12-14 trees | 2 points * 15-16 trees | 1 point * 0-8 or 17+ | 0 (and DQ if in a fertile acre) * 3-4 weeds | -1 point Ten of the 30 acres have few fertile cells. These less-fertile acres include the beach (row F), the train station (A-3), the human houses (B-3), the well, the museum, and the lake. The other 20 acres are considered fertile, and you MUST have 9 to 16 trees in fertile acres, or your town is disqualified. (Some sources quote a score of 14 points for a perfect town; this just subtracts the minimum score to not get DQ'd in the 20 fertile acres.) To see how your town rates, walk up to the south side of the well, face north, talk, and choose "How are things?". Improvement [Im"p_hr\Muvm1nt] There are four things you can do to improve your town: plant trees, cut trees, plant flowers, and remove weeds. But Farley speaks Gnomish, and his English phrasebook is too cheap to produce the clearest language. Watch for these phrases: "Very little green" giving coordinates of a fertile acre: You have eight or fewer trees there. Go there and plant five fruit trees. A tree is counted as soon as it is planted and is still counted even if it does not grow to full size. "Too many trees" giving coordinates: You have at least seventeen trees in this acre. Cut four trees, starting with these: 1. trees on border cells (for easy counting), and 2. trees that touch diagonally (for easy movement). "Too many weeds" giving coordinates: Go there and pull weeds. "Care and attention": Pull more weeds from all acres. You should be doing this anyway as you collect fruit every day. Sometimes, weeds grow behind trees and buildings. You can try to pull those out blindly, or you can balance them with flowers. For each flower that you plant, Farley will ignore one weed in that acre, so get planting. "Things fare well, by and large" or "Satisfactory level": Tricky. You've met all the checklist requirements except for not enough perfect acres. Count the trees in each acre. A tree on a border cell between acres is "in" an acre if you can touch it from at least two different sides. If there are twelve to fourteen trees and more flowers than weeds in an acre, Farley will almost certainly count it as a perfect acre. "Everything is perfect!" Good. Now for the next 15 days, pull weeds and visit the well, and Farley will give you a golden axe. The only difference between this and the ordinary axe is that the golden axe does not break. DS [%di:"Es] On Animal Crossing Wild World, Farley has taught Pelly and Phyllis how to rate a town. Keeping a DS town perfect is both easier and harder than in ACPG. It is easier because there are fewer acres to maintain. It is harder because the outdoor view uses continuous scrolling instead of Zelda-style border scrolling, making it hard to see the acre borders. It is harder because flowers need to be watered. You get the golden watering can instead of the golden axe. Copyright 2007-2008 Damian YERRICK [%deImi@n "jer\ik] This work is licensed under a Creative Commons Attribution-Share Alike License, version 2.0 or later. http://creativecommons.org/licenses/by-sa/2.0/ http://creativecommons.org/licenses/by-sa/2.5/ http://creativecommons.org/licenses/by-sa/3.0/ Other licenses are negotiable with the author.