Difference between revisions of "Video games using Comic Sans"
Latest revision as of 20:09, 13 July 2019
Comic Sans by Vincent Connare, a widely derided casual manuscript typeface, has appeared in quite a few video games. Its 1994 release makes it too new to appear in games for Nintendo Entertainment System. But Lior Halphon, maintainer of the SameBoy emulator, has discovered it in a surprising number of Game Boy Color games, particularly European releases with multilingual text.
- Austin Powers - Oh, Behave!: Language menu
- Austin Powers - Welcome to My Underground Lair!: Language menu
- Babe and Friends: "Start Game" and "Options"
- Barbie - Pet Rescue: Language menu and intro
- Bibi Blocksberg: New game/Password
- Bibi und Tina: Start/Password; password screen (8x8 mono caps)
- Centipede: Language menu
- Diva Starz - Mall Mania: Title
- Grand Theft Auto 2: Language menu
- Hollywood Pinball: Language menu
- LEGO Alpha Team: Throughout (8x8 mixed case)
- Little Mermaid II, The - Pinball Frenzy: Language menu
- Snoopy Tennis: Language menu
- SnowCross: Language menu; skill buying
- Spacestation Silicon Valley: Language menu
- Super Breakout: Language menu
- Toy Story Racer: Menus
I found Kristen in one:
- Flintstones, The - Burgertime in Bedrock: Language menu and "Area" in status bar
And an interesting 8x16 cursive in another:
- Snow White and the Seven Dwarfs: Language menu
More research is needed to determine how the font is stored in each game.
- Baked: Entire word is rendered and displayed as a single graphic.
- Proportional font: Individual glyphs are stored and composited at runtime into a canvas in video memory.
- Fixed-width font: Each glyph is rendered in an 8x8 or 8x16 pixel box, and the text is written into the tilemap.
- Lior Halphon. "SameBoy 0.12 automation results". Accessed 2019-07-13.