User talk:Eighty5cacao/sandbox3

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Revision as of 21:27, 8 December 2012 by Eighty5cacao (talk | contribs) (archive the page just in case it gets deleted before I can read Tepples's reply)
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This talk page was created as an archive of Talk:LJ65.

Purpose of the article

Should this article focus mainly on the analysis of LJ65's features as a tetromino game, or would that unnecessarily duplicate information at tetrisconcept/harddrop? Is there some other aspect upon which you want to focus this article? Eighty5cacao 16:21, 23 August 2010 (MST)

Mostly I wanted to have at least one page on the wiki about each of my projects so that I get a blue link instead of a red one when I talk about the project on other wiki pages. Eventually I may want to restructure my whole web site inside the wiki (as stepmania.com has done); the preexistence of this URL might help my SEO if I end up going that route. --Tepples 16:52, 23 August 2010 (MST)

Detect TV system

What would I need to do to modify LJ65 to adjust automatically for the region of the console (repurposing the "Region coding failed" message to indicate that getTVSystem has returned 3, warning the user about inaccurate emulators and famiclones)?

I have a good background in basic computer science, and I think I know enough about 6502 ASM from hanging around the NESdev forums. I see that the source and tools are in the same distribution package as the binary. For which assembler software is the region detection code intended? Eighty5cacao 09:06, 18 August 2011 (MST)

First off, you'll have to find every speed and every delay in the program and have it automatically rescale for the different TV systems. Everything that's an .ifdef PAL will have to become a run-time change. This took me a couple days to get perfect in Thwaite; there are a bunch of multiplications by 19/16 or 13/16 scattered throughout the program. Then you'll have to make the same changes that I made to the music engine of Thwaite (whose source code I plan to release once the NESdev compo results are announced): using 3000 or 3606 frames per minute depending on the TV system, and transposing the pitch up a semitone on PAL NES (but not PAL famiclone). And the code is intended for ca65, the same assembler that I've used for everything since I got my PowerPak. --Tepples 20:02, 18 August 2011 (MST)
Okay. Perhaps I slightly underestimated the difficulty of the task because I forgot that LJ65 smoothly animates piece falling, and I should have actually read over the source code before asking all these questions. I'll look into this more seriously when I have more free time in a little over a week. (Will update with more detailed scheduling info later) Eighty5cacao 20:11, 18 August 2011 (MST) (last edit 21:48, 7 September 2011 (MST))

Tetrad toxin

A Cracked article misspells tetrodotoxin, the neurotoxin in fugu, as "tetradotoxin". Articles in Nintendo Power about Tetris on NES and Game Boy referred to tetrominoes as "tetrads", as did the first pressings of Zoda's Revenge: StarTropics II. What does this say about a crossover between LJ65 and something else? --Tepples 05:53, 19 January 2012 (MST)

It's definitely a possibility; is this meant to be compatible with "Getting Lockjaw," which you mentioned at User talk:Tepples/Archive 1#Fictional continuity? Eighty5cacao 11:51, 19 January 2012 (MST)
That sort of complicates things. --Tepples 16:51, 19 January 2012 (MST)

Or it could just be Soviet hypnosis. --Tepples 16:11, 5 March 2012 (MST)

This talk page

What should we do: {{db-g8}}? Courtesy blank? Or should it be archived in userspace somewhere? --Eighty5cacao (talk) 15:10, 8 December 2012 (CST)