"Call me a converted skeptic." Even a study partly funded by the Koch brothers concludes that anthropogenic global warming is real. How would this figure in if at all? --Tepples 14:16, 29 July 2012 (MST)
Just brain-dumping a Daily Mail article, "Why I think we're wasting billions on global warming, by top British climate scientist" --Eighty5cacao (talk) 00:08, 29 May 2013 (UTC)
I thought of this tangentially-related xkcd strip (explicit language). Wikipedia states that the catchphrase is sometimes worded as "May you live in interesting times" and that "interesting" often refers to scrutiny from government agencies. Eighty5cacao 11:52, 11 October 2012 (MST) (last edit 13:59, 29 January 2013 (CST))
The 3DS game shows that some form of time manipulation exists in this universe, though it's unknown whether this universe's physical constants allow the practical construction of a personal-sized time machine similar to that in the H. G. Wells novel or its film adaptations.
TODO: How might the propaganda team use TTM as a talking point? ("Evolution is too important to be left to chance. Let us take control...") --Eighty5cacao (talk) 16:36, 8 May 2013 (UTC) (last edit 18:41, 25 May 2013 (UTC))
TODO: Figure out how the propaganda team would mention this. My guess is that some might admit the non-acceptance of the hypothesis in its present form, but they would claim that humans would be able to adapt better than other primates if a catastrophe forced them to become aquatic, and their genetic-engineering program is capitalizing upon those traits. --Eighty5cacao (talk) 18:46, 25 May 2013 (UTC)
A commenter on the Selkie webcomic pointed out that global warming decreases the ocean's capacity for dissolved oxygen. Combined with acidification, this means that the relevant amphibious lifeforms would rather leave the water than enter it.
In my WMG, that would become a problem once the aquatic humanoids gain some ability for gas exchange through the skin and/or via gills.
In my defense, the bad guys don't realize what is bad about their plan; they haven't thought it out beyond the necessity to close and demolish factories threatened by the sea-level rise. --Eighty5cacao (talk) 04:54, 22 June 2013 (UTC) (+ 08:15, 5 May 2014 (UTC))
If I tried asking Heisanevilgenius to cover this franchise in the "Weird Video Games" series, he'd probably say it's not weird enough... To be fair, Momoko 120% probably has more unfortunate implications IMO. (TODO: develop this idea) --Eighty5cacao (talk) 04:25, 19 September 2013 (UTC) (+ 15:24, 21 October 2013 (UTC)) (wayback machine: 04:23, 16 January 2018 (UTC))
(No, not City Connection, though I wonder what exactly "traveling" implies.)
Regarding this second-order fanon, the frog-like "Mutant" enemies from The Peace Keepers (Rushing Beat Shura) look like they could be another milestone in the evil plan. The Deutschland Moldavia (Douglas Motor) corporation in The Peace Keepers is involved with biotechnology, and these particular mutants reached their present form after a lab explosion released some chemicals. (I'd go with the compromise "Douglas Moldavia" as a guess for the evil organization's "real" name.) --Eighty5cacao (talk) 05:09, 19 September 2013 (UTC) (+ 07:49, 1 October 2013 (UTC))
To clarify, I have more ideas about unifying several Jaleco franchises that I haven't written down yet due partly to their shaky support in canonical material. (I already mentioned Avenging Spirit in a couple places on that page.) --Eighty5cacao (talk) 23:49, 17 October 2013 (UTC)
Moved to "Behind-the-scenes info: Development" box in "Out-of-universe" section on the content page; last edit originally made to this section was 04:07, 5 October 2013 (UTC) --Eighty5cacao (talk) 02:42, 29 June 2014 (UTC)
Aquaticizing humanity through genetic engineering: Where have I seen this before? --Tepples (talk) 20:51, 17 October 2013 (UTC)
Administrative digression: Strictly speaking, the tropes wikis use "grand unifying guess" to mean that a crossover involves three or more works or franchises or that it connects the entirety of one work or franchise with another via characters or setting. My definition of "second-order fanon" is broader, referring to any interconnection between works. (This justifies the strikethrough here.) --Eighty5cacao (talk) 20:42, 3 June 2017 (UTC) (+ 04:01, 6 June 2017 (UTC))
TODO: Look over 10 Failed Climate Change Denial Arguments (Slate, citing YouTube) --Eighty5cacao (talk) 02:20, 30 October 2013 (UTC)
The Nations Guaranteed to Be Swallowed by The Sea - Vice Motherboard --Eighty5cacao (talk) 19:10, 28 May 2014 (UTC) (+ 22:38, 15 January 2016 (UTC))
US scientists: Global warming pause 'no longer valid' - BBC News (not strictly about sea level though) --Eighty5cacao (talk) 18:58, 5 June 2015 (UTC)
5 Real Climate Changing Devices That'll Clearly Doom Us All - Cracked --Eighty5cacao (talk) 18:07, 17 May 2016 (UTC)
On another WMG, I removed DonPachi as an example of a training simulation after having the reveal spoiled on another forum.
Spoiler |
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As mentioned in the Wikipedia article, the "enemy" combatants in DonPachi are actually live soldiers on the player's side, sacrificing themselves to ensure that only the fittest survives. |
Think about how that is relevant for this WMG. It is possible that the purpose of the training is not as clear as one might initially guess. I'd have to work out more details though. --Eighty5cacao (talk) 06:21, 22 November 2013 (UTC)
It appears that at one point, Arthur "Mr. Podunkian" Lee had STREEMERZ 2 in development, but it never progressed sufficiently to be mentioned on his website. The protagonist's weapon was to have been called a "fishing hook" (though it supported casting in multiple directions, it still had no better than Bionic Commando physics); a (human) enemy character was named in part "Poisson." --Eighty5cacao (talk) 03:13, 31 December 2013 (UTC) (+ 04:04, 31 December 2013 (UTC))
/
with the page for the specific game. A mirror appears to exist on CNET Download though. This game was never intended to be a serious full-length project like the original STREEMERZ. --Eighty5cacao (talk) 06:03, 24 April 2014 (UTC)A bit more fuel for the simulation hypothesis:
On a YouTube copy of a speedrun of the DS port of the original game, someone complained that the game looked "unfinished." Presumably they were complaining about the abrupt ending, just as ZetaPlays did. --Eighty5cacao (talk) 06:38, 29 January 2014 (UTC)
Might Cracked's #16 insane but convincing fan theory be relevant? Fans claim Bikini Bottom is populated by sapient sea creatures that are the result of nuclear tests performed by the United States in the mid-1940s. --Tepples (talk) 20:26, 5 May 2014 (UTC)
The Tiertex-developed home-computer ports of the original Strider also use the "all just a training simulation" trope, as an excuse for not porting the entirety of the final level. --Eighty5cacao (talk) 18:03, 14 July 2014 (UTC)
Super Turrican 2 makes greater use of its grappling-hook mechanic (arbitrary angle, adjustable length) than its predecessor Turrican games. I may as well call it representative of the "real-world mission" of this WMG, but the canonical Umihara Kawase games show no evidence of alien invasions or space exploration. I haven't yet thought out how an actual fusion of these franchises would work. --Eighty5cacao (talk) 07:36, 1 June 2016 (UTC)
Another hypothesis that is largely orthogonal to the main one about the training simulation:
The 30-minute time threshold in the original Umihara Kawase for Super Famicom is the timer of an explosive device, much as in the t.A.T.u. song "30 минут (30 Minutes)."
Field 28 (one of several ending levels), which can only be reached by exceeding said threshold early in the game, represents the afterlife to which the protagonist goes after failing to defuse the bomb, assuming it is real. If the bomb is indeed part of a simulation, then this level represents some dark corner of her mental world. --Eighty5cacao (talk) 05:51, 16 October 2017 (UTC)