Moves
What makes fighting games hard to make is having to draw 120-200 frames of animation per character.
- Stand
- Walk
- Run
- Crouch
- Roll to side
- Jump
- Mid-air jump or flip jump
- Hang from ledge (in platform fighters)
- Jab (punch, kick, sword, etc.)
- Jab combo
- Strong attack
- Low strong attack
- Fierce attack
- Low fierce attack
- High fierce attack
- Air attack
- Low air attack
- High air attack
- Forward air attack
- Back air attack
- Special attack
- Forward special attack
- Low special attack
- High special attack
- Block
- Grab
- Pummel while grabbed
- Throw forward
- Throw backward
- Throw up
- Throw down
- Get hit
- Get knocked over, then stand up