The Sally–Anne Test is a short play by Simon Baron-Cohen, cousin of the Borat star, used to test children for autism by measuring their over-reliance on audience awareness advantage. It has been produced in small settings with dolls and in larger settings with live actresses.
Its plot is as follows: Sally meets Anne. Sally is carrying a marble in a basket. She removes the marble, shows it to Anne, and puts it back.* Sally leaves the room and leaves her basket behind.* While Sally isn't looking, Anne removes the marble from the basket and puts it in Anne's box.*
The candidate is asked these questions during the performance:
The first questions are control questions to ensure that the candidate understands the events. The final question tests whether the candidate is using a theory of mind. The response "in her basket" shows that the candidate understands dramatic irony: based on events that Sally has seen, Sally believes that the marble stays put if not moved. Chimpanzees, bonobos, and orangutans have been seen to give the "successful" response.[1] "In Anne's box", on the other hand, implies that the candidate makes no attempt to distinguish Sally's beliefs from reality. Most children under age four and most autistic children give the latter response, but not all.[2]
This test of theory of mind is not perfect. It carries a tacit assumption about the nature of the relationship between the characters.[3] It also reinforces the conventional wisdom that thought processes associated with (at least high-functioning) autism are somehow "wrong", a misconception that the autism rights movement has been fighting.
We suggest a slight change to the test to allow it to distinguish two additional conditions: allism, or thought patterns that are the polar opposite of autism,[4] and lookism, or prejudice based on people's appearance. We can call this The Bidge–Mel Test. This is presented as an animated cartoon on a TV or computer screen.
As the first change, we introduce a confounding factor that the two characters are girls with no legs who walk on their hands and bottom, which allows lookism to surface as ableism, or prejudice against people with disabilities.
Bidge and Mel act out the same scene as before, and the same questions are asked (with the names changed). The second change is an additional free-response question after the question "Where will Bidge look?", namely "Why? How do you know this?". Several responses are possible:
Because the final question is free response with multiple acceptable answers not of any particular form, this test must be administered with a human proctor. Making it completely automated would require making these questions multiple choice, which could unduly influence the candidate's response. A multiple choice test would also remove an opportunity to diagnose lookism during the control questions. So before you go producing this test as a web animation or homebrew ROM, feel free to describe ways to score this final question on the talk page.
A spec script for this test is under development.
Because younger children may be unfamiliar with transition conventions of Western cinema, rapid cuts and pacing may interfere with understanding of the video's action.[5][6] So when revising this as a shooting script, aim for relatively long takes with slow cuts.
It can be presented in a test setting, or it can be presented in the ordinary entertainment setting as a parody of psychological tests and televised edutainment for preschoolers in general. The one-act play could also serve as a prequel to variants of "Little Red Riding Hood" and "Goldilocks and the Three Bears", up to Bidge using Mel using bears for revenge against wolf.
It shows the beginning of Bidge's habit of giving excuses to walk out on people. This habit would later serve her well when assaulted by a Volci creep with her grandmother's fashion sense and she asks to leave so as not to wet the bed.[7]
We may use Dave McElfatrick's justification of why Bidge confuses Volci facial features with signs of aging in near-human races.[8] Like East Asians, Africans, and Latin Americans,[9] dogs generally avoid direct eye contact.[10] Remember this when animating the wolf.
It also sort of ambiguously sets up Mel as an unsupervised crypto-delinquent, leading her to burglarize a family of talking bears and get them on her bad side Because bears know what you did last summer,[11] I'll have to figure out how to justify mercy toward Mel.
Later they track down where the creep lives, just as the creep had tracked down one of Bidge's relatives, and Mel leads the bears to break into the creep's house thinking it's hers.[12] Either that or Bidge misdirecting the wolf to the bears' house at a fork in the trail through the woods,[13] with consequences that may momentarily implicate Mel.[14]
Things we're not using |
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We're currently not doing anything like the "Goldilocks" episode of Faerie Tale Theatre, which turns into a species-flipped retread of the second act of "The Ungrateful Dwarf". |
Categories: Psychological tests, Stub articles