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"grown-up" is a poor wording[edit]

In the Ramifications section, the wording "grown-up" appears to be unneutral, possibly editorializing. Also, it may be unclear to readers who are unfamiliar with the video-gaming industry. (For example, the TGM games could be called "grown-up" tetromino games in that they are intended for hardcore players, who are unlikely to be young children, but that is obviously not what you meant here. It seems that you intended to emphasize the longer play time and more mature story content of typical RPGs as compared to typical games of other genres.)

What other wording might be suitable? Eighty5cacao 23:22, 17 August 2010 (MST)

True, TGM series is a twitch game. So I used words that in essence mean "slower". --Tepples 05:51, 18 August 2010 (MST)

C# supported platforms[edit]

The article says "only Windows PCs, Xbox 360 consoles, and Windows Phone 7 cell phones can run C#". This is incorrect: C# applications can run on other platforms that supported by Mono, including Linux, OS X, and iPhone (MonoTouch), as well as older Windows Mobile versions using the .NET Compact Framework. --Mr2001 14:41, 19 August 2010 (MST)

You have a point; I rearranged the "No ports" section to mention Mono. But is .NET CF on older Windows Mobile fast enough for even a 2D game? --Tepples 15:03, 19 August 2010 (MST)
Apparently so: a couple of these WinMo games are written in .NET CF. --Mr2001 15:11, 19 August 2010 (MST)

Human vs. programming languages[edit]

As the "No ports" section effectively means "No unsupported programming languages," should we disambiguate in some way that the "No unsupported languages" section means "No unsupported human languages"?

My original, admittedly stupid idea was just to add a hidden anchor. --Eighty5cacao (talk) 05:41, 8 August 2015 (UTC)

No ports[edit]

Another possibility that I can think of is to use some kind of VM code for the game logic tier, and the presentation tier then uses the XNA code, which also includes an implementation of the VM code. (Infocom did something similar to port their text adventure games, by inventing Z-machine and using that to write all of their games. Other VMs are also possible, such as Glulx, WebAssembly, Famicom VM, etc.) However, some of the implementation code can be shared with other computers that run Mono. -- 21:52, 4 April 2020 (UTC)