Talk:No jumping

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See #3 in this Cracked article which I mentioned elsewhere. The problem is that at least one end of the zipline would have to be placed by a second person, unless you count what the protagonist of Elevator Action does to get from the helicopter onto the building's roof (if I remember correctly - would that be classified under grappling hooks?). (Scratch work - more clarifications to come later) Eighty5cacao 10:29, 11 October 2012 (MST)

I read the same article. The opening cut scene of Elevator Action is the same as the gameplay of Roc'n Rope, just at a different angle. --Tepples 11:34, 11 October 2012 (MST)
I would have mentioned Roc'n Rope but ran into wording difficulties - again, "sloppy." --Eighty5cacao 11:57, 11 October 2012 (MST)
To answer the original question: A permanent zipline is probably the same, video-game-wise, as an elevated railroad track, as one might find in a mine cart level. But placing the other end of this permanent zipline across hostile territory might make for a good game plot. --Tepples 15:43, 11 October 2012 (MST)

Do explain the (TASVideos) joke[edit]

Is there any significance to the numbers 14 and 6 beyond the abuse of the handwriting recognizer in said tool-assisted playaround (yes, I did actually watch it)? Otherwise, why should this be mentioned in mainspace at all? --Eighty5cacao 15:45, 23 November 2012 (MST)

Never mind: I guess that the answer to the first question is no. As for the second, that's my (Aspie?) mind underestimating the value of humor... --Eighty5cacao 21:43, 24 November 2012 (MST)

Game Design Challenge[edit]

Sorry I'm a little late, but it seems GameCareerGuide is having a Game Design Challenge on this topic. --Eighty5cacao (talk) 21:32, 16 April 2013 (UTC)

For convenience, here are the results. The only actionable point I can find is that we should mention something about rocket motors / jetpacks. --Eighty5cacao (talk) 03:45, 13 May 2013 (UTC)