Difference between revisions of "Talk:Four-corner collision detection"

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(NESdev BBS discussion)
 
 
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== NESdev BBS discussion ==
 
== NESdev BBS discussion ==
 
More discussion related to this article can be found in the NESdev BBS topic "[http://forums.nesdev.com/viewtopic.php?f=2&t=9702 Thinking clearly about collision detection]". --[[User:Tepples|Tepples]] ([[User talk:Tepples|talk]]) 16:53, 18 January 2013 (CST)
 
More discussion related to this article can be found in the NESdev BBS topic "[http://forums.nesdev.com/viewtopic.php?f=2&t=9702 Thinking clearly about collision detection]". --[[User:Tepples|Tepples]] ([[User talk:Tepples|talk]]) 16:53, 18 January 2013 (CST)
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Someone at Rockstar should read this. The bugs in GTA are hilarious but way too common. Unfortunately I suspect  the fault is at a lower layer in the game’s engine and would be very expensive to fix. Still, semi-trucks getting launched a mile high is pretty funny. So are cars driving with their roofs embedded in horizontal surfaces.

Latest revision as of 20:27, 7 February 2018

NESdev BBS discussion[edit]

More discussion related to this article can be found in the NESdev BBS topic "Thinking clearly about collision detection". --Tepples (talk) 16:53, 18 January 2013 (CST)

Someone at Rockstar should read this. The bugs in GTA are hilarious but way too common. Unfortunately I suspect the fault is at a lower layer in the game’s engine and would be very expensive to fix. Still, semi-trucks getting launched a mile high is pretty funny. So are cars driving with their roofs embedded in horizontal surfaces.