Talk:Dot clock rates
In response to your request for a source here, the page could have been found by following the same pattern as the existing citations for CPS1 and CPS3. But I currently prefer to use the web interface of their Git repository, since the mamedev.org copy isn't updated as regularly and sometimes breaks when a new version is released. --Eighty5cacao (talk) 20:31, 24 September 2013 (UTC)
PC Engine video modes
I was initially reluctant to put the pixel counts on these because they are theoretically capable of a bit more than the nominal 256 / 352 / 512 pixels (those are just the max used by actual commercial games). I don't have a truly reliable source at hand though. --Eighty5cacao (talk) 04:26, 29 December 2013 (UTC)
Galaxian hardware uses same pixel clock as Pac-Man
We have been cited in this Shmups Forum thread.
To be clear, the context of that thread is really more about calculating overall frame rate (as could be done, for example, with knowledge of the number of clocks in HBLANK vs. active scanline & the number of scanlines in VBLANK vs. active frame). --Eighty5cacao (talk) 04:28, 10 June 2014 (UTC)
MAME source: problem
As of now, all pages on git.redump.net are showing a "Repository seems to be empty" message.
I remember reading somewhere that the development of MAME/MESS is really done via SVN and that the Git repository is just provided for convenience. (To investigate.)
We should wait a few days to see whether this is a temporary problem, but in the meantime I'll look for forum posts to see whether there was a legitimate shutdown. Don't blindly revert any of the links to point to mamedev.org, as that copy of the source is updated infrequently and has also broken in the past. --Eighty5cacao (talk) 18:14, 16 October 2014 (UTC)
- It is not a temporary problem; the repository has been moved to GitHub. I'll work on this article's links later this evening; I have no particular schedule for the rest of the aforementioned LinkSearch. --Eighty5cacao (talk) 22:03, 16 October 2014 (UTC)