Difference between revisions of "Talk:Dot clock rates"

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(MAME source)
 
(PC Engine video modes: new section)
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== MAME source ==
 
== MAME source ==
 
In response to your request for a source [//pineight.com/mw/index.php?title=Dot_clock_rates&diff=9462&oldid=9460 here], the page could have been found by following the same pattern as the existing citations for CPS1 and CPS3. But I currently prefer to use [http://git.redump.net/mame/tree/src/mame/drivers/segas16b.c the web interface of their Git repository], since the mamedev.org copy isn't updated as regularly and sometimes breaks when a new version is released. --[[User:Eighty5cacao|Eighty5cacao]] ([[User talk:Eighty5cacao|talk]]) 20:31, 24 September 2013 (UTC)
 
In response to your request for a source [//pineight.com/mw/index.php?title=Dot_clock_rates&diff=9462&oldid=9460 here], the page could have been found by following the same pattern as the existing citations for CPS1 and CPS3. But I currently prefer to use [http://git.redump.net/mame/tree/src/mame/drivers/segas16b.c the web interface of their Git repository], since the mamedev.org copy isn't updated as regularly and sometimes breaks when a new version is released. --[[User:Eighty5cacao|Eighty5cacao]] ([[User talk:Eighty5cacao|talk]]) 20:31, 24 September 2013 (UTC)
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== PC Engine video modes ==
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I was initially reluctant to put the pixel counts on these because they are theoretically capable of a bit more than the nominal 256 / 352 / 512 pixels (those are just the max used by actual commercial games). I don't have a truly reliable source at hand though. --[[User:Eighty5cacao|Eighty5cacao]] ([[User talk:Eighty5cacao|talk]]) 04:26, 29 December 2013 (UTC)

Revision as of 04:26, 29 December 2013

MAME source

In response to your request for a source here, the page could have been found by following the same pattern as the existing citations for CPS1 and CPS3. But I currently prefer to use the web interface of their Git repository, since the mamedev.org copy isn't updated as regularly and sometimes breaks when a new version is released. --Eighty5cacao (talk) 20:31, 24 September 2013 (UTC)

PC Engine video modes

I was initially reluctant to put the pixel counts on these because they are theoretically capable of a bit more than the nominal 256 / 352 / 512 pixels (those are just the max used by actual commercial games). I don't have a truly reliable source at hand though. --Eighty5cacao (talk) 04:26, 29 December 2013 (UTC)