Difference between revisions of "Talk:Dot clock rates"

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(PC Engine video modes: new section)
(Galaxian hardware uses same pixel clock as Pac-Man.)
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I was initially reluctant to put the pixel counts on these because they are theoretically capable of a bit more than the nominal 256 / 352 / 512 pixels (those are just the max used by actual commercial games). I don't have a truly reliable source at hand though. --[[User:Eighty5cacao|Eighty5cacao]] ([[User talk:Eighty5cacao|talk]]) 04:26, 29 December 2013 (UTC)
 
I was initially reluctant to put the pixel counts on these because they are theoretically capable of a bit more than the nominal 256 / 352 / 512 pixels (those are just the max used by actual commercial games). I don't have a truly reliable source at hand though. --[[User:Eighty5cacao|Eighty5cacao]] ([[User talk:Eighty5cacao|talk]]) 04:26, 29 December 2013 (UTC)
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==Galaxian hardware uses same pixel clock as Pac-Man==
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See MAME's [http://git.redump.net/mame/plain/src/mame/video/galaxian.c video/galaxian.c]. [[Special:Contributions/120.148.10.188|120.148.10.188]] 01:19, 1 April 2014 (UTC)

Revision as of 01:19, 1 April 2014

MAME source

In response to your request for a source here, the page could have been found by following the same pattern as the existing citations for CPS1 and CPS3. But I currently prefer to use the web interface of their Git repository, since the mamedev.org copy isn't updated as regularly and sometimes breaks when a new version is released. --Eighty5cacao (talk) 20:31, 24 September 2013 (UTC)

PC Engine video modes

I was initially reluctant to put the pixel counts on these because they are theoretically capable of a bit more than the nominal 256 / 352 / 512 pixels (those are just the max used by actual commercial games). I don't have a truly reliable source at hand though. --Eighty5cacao (talk) 04:26, 29 December 2013 (UTC)

Galaxian hardware uses same pixel clock as Pac-Man

See MAME's video/galaxian.c. 120.148.10.188 01:19, 1 April 2014 (UTC)