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This is a list of Damian Yerrick's video-game development projects.

Not all projects are listed here, as disclosing some might make me less likely to complete them.[1]


Some projects reach a state of feature completeness and stability.

  • Axe (DS)
  • Concentration Room (NES)
  • Thwaite (NES) has become feature-complete as of 0.03 apart from cut scenes
  • Haunted: Halloween '85 (NES)
  • 240p test suite (NES)

Being developed

On temporary hiatus

On indefinite hiatus

Some projects fall by the wayside for lack of time, others for other reasons.

  • freepuzzlearena (PC) because of code duplication before I ended up realizing the generic block puzzle game loop
  • Lockjaw (PC, GBA, DS) ran out of steam in 2008 due to difficulty in keeping up with changes to libnds while keeping up with a day job and physical activity, along with obtaining a PowerPak and bringing an NES project near completion.
  • LJ65 (NES) was put on hiatus in mid-2009 due to legal threats against uploaders of videos criticizing the actions of a video game franchise owner and later withdrawn due to a successful lawsuit against a publisher of a similar product. I ended up wanting to have nothing to do with this project and its ties to someone who claims that free software licensing "destroys the market".
  • FK Convey (PC) for a couple reasons: 1. frustration in getting Allegro 4.2.3 to have sound on Linux and to compile at all under Mac OS X Snow Leopard, and 2. the June 2009 split of the TetrisConcept community between (for Arika products) and Hard Drop (for everything else)
  • Concentration Room Deluxe (NES) until someone on NESdev announces the ability to manufacture battery-backed NES carts or completes a log-structured file system to allow use of self-flashable cartridges
  • Cookie Clicker (NES) because of wrist pain associated with testing the source material


  1. Chan Teik Onn et al. "19 Brain Hacks That Can Make You Better At Everyday Life". Cracked, 2016-03-21. Accessed 2016-03-22.