Difference between revisions of "Nander"

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(Physical appearance: intermembral index)
(Physical appearance: motor skills == artisans)
 
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The shortening of the legs gives an [[wikipedia:intermembral index|intermembral index]] (arm to leg length ratio) closer to even, compared to the 69% of humans.<ref>John Kappelman, Denné Reed, et al. "[http://efossils.org/book/limb-proportions Limb proportions]". ''eFossils: Who is Lucy?''. University of Texas at Austin. Accessed 2020-03-17.</ref>
 
The shortening of the legs gives an [[wikipedia:intermembral index|intermembral index]] (arm to leg length ratio) closer to even, compared to the 69% of humans.<ref>John Kappelman, Denné Reed, et al. "[http://efossils.org/book/limb-proportions Limb proportions]". ''eFossils: Who is Lucy?''. University of Texas at Austin. Accessed 2020-03-17.</ref>
 
And because shorter bodies mean shorter nerves, they don't [https://www.youtube.com/watch?v=BTOODPf-iuc live in the past] quite as much.
 
And because shorter bodies mean shorter nerves, they don't [https://www.youtube.com/watch?v=BTOODPf-iuc live in the past] quite as much.
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Nander are known as artisans for their smaller, quicker hands that improve fine motor skills.<ref>user72058. "[https://worldbuilding.stackexchange.com/a/168027/601 Answer to
 +
What jobs would halflings be suited for in a medieval setting?]". ''Worldbuilding Stack Exchange'', 2018-02-10. Accessed 2020-04-12.</ref>
  
 
In some, growth pattern changes affected the sex hormones, leading to fuller and more rapid development of body hair than humans, albeit with faster pattern baldness.
 
In some, growth pattern changes affected the sex hormones, leading to fuller and more rapid development of body hair than humans, albeit with faster pattern baldness.
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Intake and exhaust chimneys are topped by structures resembling wells,  
 
Intake and exhaust chimneys are topped by structures resembling wells,  
 
<ref>Ville Niemi and Joe Bloggs. "[//worldbuilding.stackexchange.com/a/27506/601 Answer to Preventing Blackdamp in fantasy dungeons]". ''Worldbuilding Stack Exchange'', 2015-10-13. Accessed 2015-10-13.</ref>
 
<ref>Ville Niemi and Joe Bloggs. "[//worldbuilding.stackexchange.com/a/27506/601 Answer to Preventing Blackdamp in fantasy dungeons]". ''Worldbuilding Stack Exchange'', 2015-10-13. Accessed 2015-10-13.</ref>
whose function H. G. could explain.<ref>''The Time Machine''</ref>
+
whose function H. G. could explain.<ref>H. G. Wells. ''The Time Machine'.'</ref>
 
Thus areas bordering nander mines never had to hire children as chimney sweeps.
 
Thus areas bordering nander mines never had to hire children as chimney sweeps.
 
Underground cities not near a mine are kept warm with geothermal vents.<ref>Mike Nichols et al. "[//worldbuilding.stackexchange.com/questions/9947/could-a-dwarven-civilization-exist Could a Dwarven Civilization Exist?]". ''Worldbuilding Stack Exchange'', 2015-02-10. Accessed 2015-02-10.</ref>
 
Underground cities not near a mine are kept warm with geothermal vents.<ref>Mike Nichols et al. "[//worldbuilding.stackexchange.com/questions/9947/could-a-dwarven-civilization-exist Could a Dwarven Civilization Exist?]". ''Worldbuilding Stack Exchange'', 2015-02-10. Accessed 2015-02-10.</ref>

Latest revision as of 01:54, 13 April 2020

A nander (pl. nander or nander folk; H. robustus) is a sapient creature.

Physical appearance

Nander are similar to humans, except with shorter, generally stockier bodies (average height: 127 cm). The head appears comparatively large because the changes to growth pattern affect the head much less than other parts of the body. The lungs are also large, and the legs are short. The shortening of the legs gives an intermembral index (arm to leg length ratio) closer to even, compared to the 69% of humans.[1] And because shorter bodies mean shorter nerves, they don't live in the past quite as much. Nander are known as artisans for their smaller, quicker hands that improve fine motor skills.[2]

In some, growth pattern changes affected the sex hormones, leading to fuller and more rapid development of body hair than humans, albeit with faster pattern baldness. Others are no hairier than humans, and at times there is racial tension between "clean" and "hoary" nander.

It is thought that they are optimized over generations for mining and crafting in the more frigid, higher altitude lands. In any case, it fits the tendency of smaller mammals to have rounder bodies and more fur to conserve heat[3] and the tendency of burrowing mammals to have stockier builds.[4]

It takes a while to come to understand the mindset of people living in a mining colony, especially when a lot of them grow up knowing far more about mining and metalworking than some of our scouts do. For example, ventilation is driven by the forge at the center of each section of the mine. The rising warm air in the exhaust chimney creates a draft toward the forge, supplying the inhabitants with air. Intake and exhaust chimneys are topped by structures resembling wells, [5] whose function H. G. could explain.[6] Thus areas bordering nander mines never had to hire children as chimney sweeps. Underground cities not near a mine are kept warm with geothermal vents.[7]

However, mining colonies have to maintain friendly relations with the world above. Those who seal themselves off too much from outside society risk a repeat of when the upworlders invaded Moland with smoke, water, and poison.[8]

Out-of-universe

References

  1. John Kappelman, Denné Reed, et al. "Limb proportions". eFossils: Who is Lucy?. University of Texas at Austin. Accessed 2020-03-17.
  2. user72058. "[https://worldbuilding.stackexchange.com/a/168027/601 Answer to What jobs would halflings be suited for in a medieval setting?]". Worldbuilding Stack Exchange, 2018-02-10. Accessed 2020-04-12.
  3. Williham Totland. "Answer to Is humans' height ideal?". Biology Stack Exchange, 2014-07-21. Accessed 2014-07-21.
  4. Indigofenix. "Answer to What would be the evolutionary adaptations of a subterranean fantasy race?" Worldbuilding Stack Exchange, 2015-04-20. Accessed 2015-08-02.
  5. Ville Niemi and Joe Bloggs. "Answer to Preventing Blackdamp in fantasy dungeons". Worldbuilding Stack Exchange, 2015-10-13. Accessed 2015-10-13.
  6. H. G. Wells. The Time Machine'.'
  7. Mike Nichols et al. "Could a Dwarven Civilization Exist?". Worldbuilding Stack Exchange, 2015-02-10. Accessed 2015-02-10.
  8. Creed Arcon. "What would a medieval war against a subterranean race look like?" Worldbuilding Stack Exchange, 2018-09-01. Accessed 2020-02-27.
  9. John Dailey. "Biology of Fantasy: Let’s Get Real, Shall We?". Universe Factory, 2016-10-05. Accessed 2016-11-15.
  10. Jason Iannone, Charles Less. "5 Insane Realities of My Life as a Dwarf". Cracked, 2014-11-19. Accessed 2014-11-19.
  11. XJ Selman. "5 Scientific Reasons You're Better Off Being Unattractive". Cracked, 2012-08-04. Accessed 2013-03-16.
  12. "Small Minded People. Not Always Right, 2013-03. Accessed 2013-04-10.