In DX Town, furniture refers to decorative and functional items intended to be put in a player's or NPC's house.
The furniture system is based on that of Animal Crossing.
The game and design documents use "furni", borrowed from Habbo Hotel lingo, as a makeshift singular referring to an item of furniture.
Furniture comes in the same sizes as in Animal Crossing, except that items take (realistically) far more room in the inventory.
Item size | Cells in inventory | Cells in room | Cells outside |
---|---|---|---|
Tiny | 1 | 1 | 1 |
Large fish | 1 | 2 | N/A |
Small | 3 | 1x1 | 1 |
Medium | 6 | 2x1 | 1 |
Large | 12 | 2x2 | 1 |
A table is a furni on which a tiny furni or any of several other items can be placed.
Items that fit on a table or into closet space include paper, fruit, flowers, tools, clothing, and several other items smaller than a proverbial breadbox.
A chair is a small or medium furni that a player can sit on. A bed is a medium or large furni that a player can lie down on. Some chairs and beds have special sounds when the player enters or leaves. Tiny items may be placed on a chair or bed, but that earns a demerit.
Misplacement of things in a room earns sloppiness demerits, which play into DX's counterpart to the Happy Room Academy.
Behind the scenes: Super toilets |
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The "super toilet", a toilet with a bidet integrated into the seat that sprays water on the user's bottom, exists.[1] The Toto Washlet or another brand of super toilet is in 72% of Japanese households, but bidet seats haven't taken off in the United States because of a public distaste for discussion of excretory hygiene.[2] |
Categories: DX Town rules