File:Scale2x Poorly.gif

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Scale2x_Poorly.gif(128 × 256 pixels, file size: 7 KB, MIME type: image/gif, looped, 4 frames, 8.0 s)

One rule of thumb when drawing pixel art is that it's easier to change a small image than a large image. What people need is a good way to turn a small image into a large image. The Scale2x effect does a good job of interpolating line art without introducing excessive jagged edges or softness.

The steps:

  1. Draw rough outline, often about 30 pixels tall for a humanoid character.
  2. Add color.
  3. Run Scale2x.
  4. Refine rough parts.
  5. Repeat steps 3-4 until you have something at an appropriate pixel size. If you're using anti-aliasing, "appropriate" is twice the target resolution.

You can see a 30-pixel-tall original and some refinement steps in this animation.

In case you're wondering, this boy's name is Poorly. All he wears are a plain green shirt that's too big and a pair of briefs because his family can't afford trousers for him. Only recently did he come upon some cheap moccasins.

My parents are still alive! They just don't have a lot.

This file isn't really unused. It's linked from this post on NESdev BBS.

File history

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Date/TimeThumbnailDimensionsUserComment
current01:43, 31 December 2010Thumbnail for version as of 01:43, 31 December 2010128 × 256 (7 KB)Tepples (talk | contribs)One rule of thumb when drawing pixel art is that it's easier to change a small image than a large image. What people need is a good way to turn a small image into a large image. The [http://scale2x.sourceforge.net Scale2x effect] does a good job of interp
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