"Game Pak chooser" interface for a multicart or a future PowerPak menu
To implement this on an NES, you can lay out CHR RAM as follows and use a sprite 0 split to switch from scrolling cart UI graphics to non-scrolling text.
|tile indices||what goes there|
|$040-$0FF||8x16 pixel ASCII font|
|$160-$17F||various UI graphics, such as outline of cart|
|$180-$1FF||16 Game Pak labels, 8 tiles each|
Click on a date/time to view the file as it appeared at that time.
|current||17:35, 7 December 2012||256 × 240 (2 KB)||Tepples||Do not advertise a certain game whose name starts with T that was designed by an avowed enemy of free software. Instead advertise a different puzzle game designed by a different Russian.|
|11:55, 6 November 2010||256 × 240 (2 KB)||Tepples||"Game Pak chooser" interface for a multicart or a future PowerPak menu originally made for [http://nesdev.parodius.com/bbs/viewtopic.php?p=69515#69515 this post on nesdev] but the topic appeared to have drifted before I had a chance to post it|
- You cannot overwrite this file.