- For other meanings, see Wikipedia:Camp.
Concentration Camp is the old name of the homebrew NES game Concentration Room prior to January 22, 2010. The old story, involving a somewhat lighter and softer version of the Nazis, is posted here for historical purposes.
____________________________ It started in 93. After months of liberal infighting, the Folkish Labor Party took power. Led by Master D, the FLP set out to unite the Realm across class lines under one condition: No Idiots. Master D's administration banned certain races deemed "subsapient" from doing business in the Realm. It slowly stripped away the rights of Nander, Polis, and humans of Traveler or Chosen lineage. This earned the party the nickname "Badds" inside and outside the self-proclaimed Third Realm from the Sun. After international protest, FLP leaders agreed to a compromise: take alleged subsapients away to camps where they could show that their intelligence, reasoning, and concentration met the Realm's standard. Campers could earn their citizenship back by beating the guards at mind games such as "concentration". Flip two cards, and if they match, you keep them. If they don't, flip them back. Good luck. ____________________________
The first five levels of the game are "solitaire" boards with 10, 20, 36, 52, and 72 cards. Once the player completes these with fewer than 99 misses, he can go on to face some CPU opponents representing other inmates and the camp guards.